There is file i/o, but no video i/o through hardware. In contrast, Flare is a Linux application and it’s up to the customer to configure the workstation and storage according to their performance and budget requirements. They use an AJA hardware card for SD and HD video capture and a high-end NVIDIA graphics card for broadcast-quality display and video output. The flagship system products are built as turnkey workstations designed for speed and performance in client-supervised sessions. When those shots are brought back to the facility, the same project can be opened in Flame and the work continued without changing compositing tools.Īutodesk Flare 2010 differs from Inferno and Flame in several ways. This includes laptops, which means that for the first time, a visual effects supervisor can bring the Flame toolset on location to test composites. Since Flare uses a floating license, customers can install the software onto a number of machines and then authorize any one of these machines to be the active Flare system when needed. Autodesk doesn’t quote prices and customizes system solutions to the needs of the purchaser, so in loose numbers, Flare is positioned as costing approximately one-fifth the cost of a Flame. All the effects tools are the same as a full-blown Flame system.įlare is sold as a software-based system to existing Flame and Inferno customers who are willing to handle their own hardware integration on a qualified system. It can fit into the same Flame workflow, because it uses the same tools – mainly Flame’s Action (part of Flame’s node-based, Batch procedural compositing environment). Flare is really envisioned as a “creative companion” to Flame or Inferno. In looking for ways to satisfy demanding Inferno and Flame owners, Autodesk realized that it couldn’t release anything short of the full Flame toolset. Although it gained a number of features from Flame, Combustion could never be used to take a share of the work off of a heavily-booked Flame room. Combustion was a desktop software application acquired from another company. It doesn’t really replace the “hero” finishing and compositing suite that a system like Inferno or Flame is known for. Toxik is a complete visual effects pipeline designed for the type of collaborative workflow used at motion picture visual effects houses. Autodesk has offered software-based effects products, like Toxik and Combustion, but what’s the best way to offer a lower cost version of the high end system products? That answer came at NAB 2009 in the form of Autodesk Flare 2010.Īutodesk Flare differs from Toxik and Combustion in several ways. The Autodesk Media & Entertainment division has managed to hold up well at the high end, with signature products like Smoke, Flame, Inferno and Lustre but its customers, like everyone else, are certainly clamoring for cost-effective solutions. All manufacturers are looking for the best way to deal with these challenging economic times.
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